F.A.Q.
If you have questions about the project or game, you will find them on this page.
About game
Welcome to «With Fire and Sword», where
gaming goes beyond the ordinary.
Our unique gameplay combines strategy,
role-playing and intense PvP battles
Players choose one of three random
races, each provides special experience.
One-time random chance of a fraction
adds strategic depth to the game
A new frontier in strategy gaming
Game engine
Unity
Platforms
Windows, macOS, iOS, Android, Browser
Genre
Turn-based computer strategy with role-playing elements
Distribution model
Buy-to-play, pay-to-play, free-to-play
A new frontier in strategy gaming
Developer Roadmap
Initial planing
•Core idea
•Elevator pitch
•Target audience
•Budget and scope
•Platforms
Pre-production
•Early prototyping
•Storyboards
•Timeline and milestones
•Monetization model
Production
•Game mechanics
•Modeling and design
•Development and rendering
•Audio and visual assets
Post-production
•Bug fixing
•Patching
•New content development

Launch
•Marketing activities
•Polishing
•Master release
Testing
•Bug fixing
•Gameplay testing
DONE
DONE
in process
in future
in future
in future
Game lore
Gameplay - Beginning
Before you start the main game, you will be given the opportunity to choose one of three playable races. The set of these races is provided to the player randomly, since 4 playable races will be available in the game (44 playable fractions at a later stage of development). The player will also have access to a second one-time random chance to choose a fraction.

After choosing a fraction, you will be given the opportunity to choose one of three fraction heroes. As before, a set of these heroes is provided to the player randomly, since the game will have 12 playable heroes for each race (20 heroes at a more advanced stage of development, which will make it possible to increase their number to 800). The player will also have access to a second one-time random chance to choose a hero.

After choosing a hero, you will be given the opportunity to choose one of three artifacts. As in previous cases, a set of these artifacts is provided to the player randomly, since about 250 will be available in the game (up to 400 at more advanced stages of development). The player will also have access to a repeated one-time random selection of an artifact.



Gameplay structure
1.
Select army race
11.
Select hero
111.
Select artefact
Gameplay - battle
Eight players enter the game space, and each player has a chessboard-like board (version of it) on which they can place their units. All actions will take place on this field.

Before the start of each battle, players will be presented with one + one for each subsequent round increase in creatures from a certain faction.

Units can then be dragged from the hero’s pocket onto the battlefield, after which the battle itself will begin. At least 70% of the total units in the player’s pocket must be located on the battlefield. Units that survive the battle will be available in the next battle.

At the end of each round you will receive one of three artifacts to choose from. At certain intervals in the match, more valuable artifacts will be available to you. As it was before, the player will have access to one re-roll of artifacts.

At the end of each round you will receive money depending on how well you performed. You will use gold to increase unit growth. Additional units will become available before the start of the next battle.
battle planing
Eight players enter the game space, and each player has a chessboard-like board (version of it) on which they can place their units. All actions will take place on this field.
Units can then be dragged from the hero’s pocket onto the battlefield, after which the battle itself will begin. At least 70% of the total units in the player’s pocket must be located on the battlefield. Units that survive the battle will be available in the next battle.
At the end of each round you will receive one of three artifacts to choose from. At certain intervals in the match, more valuable artifacts will be available to you. As it was before, the player will have access to one re-roll of artifacts.
At the end of each round you will receive money depending on how well you performed. You will use gold to increase unit growth. Additional units will become available before the start of the next battle.
Before the start of each battle, players will be presented with one + one for each subsequent round increase in creatures from a certain faction.
Touch the points for more info
Gameplay - battle ending
At the end of each round, you will receive experience regardless of how well you performed, after which you will be able to choose one of the hero upgrades.

EXP increases your character's level, which increases the number of units you can place on the battlefield, as well as the ability to increase the growth of more expensive units in the store.

Since players are beaten in separate rounds, they will slowly fall out of the running. This is a smart approach to composition and saving of your team to increase your chances of being the last man standing.

Essentially, your goal is to create a strong hero, form an army suitable for him and overcome the conflict by winning rounds and spending your gold and experience wisely.
Go front and win!