A new frontier in strategy gaming
•Core idea
•Elevator pitch
•Target audience
•Budget and scope
•Platforms
•Early prototyping
•Storyboards
•Timeline and milestones
•Monetization model
•Game mechanics
•Modeling and design
•Development and rendering
•Audio and visual assets
•Bug fixing
•Patching
•New content development
•Marketing activities
•Polishing
•Master release
•Bug fixing
•Gameplay testing